Thursday 18 July 2013

Houserules revision, damage types

Previous houserules on giving special properties to the different damage types didn't work how I wanted; tended to be too much of a pain to remember; plus I was not happy with how slashing worked at all. I've meditated and decided on some slightly simpler ones...


Damage TypeSpecial Effect
SlashingOn a confirmed critical receives a +2 bonus to damage.
PiercingCannot be reduced below 1 by Armour Resistance. Does not cause stunning on Wound Point loss.
Bludgeoning+2 to Fort save DCs to resist stunning on Wound Point loss.

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