Saturday 6 July 2013

Belphagor's Quest: The Night of the Donkey

With exams and games being on hold it's been a while since I was able to post.

Characters:
Hadrian, Human Cleric 1/Fighter 1
Ar, Human Rogue 2
Eleanor, ElvenWizard 2

After Ar's sister, the Lady Omniscience, accidentally released a cthonic vampire from his tomb trying to sacrifice Ar to obtain immortality the party also noticed the Rhimefire zombies marching from the snow towards civilisation.

Travelling ahead of the horde the first settlement they came to was the Keep of Icehammer, a small Dwarven outpost well beyond normal caravans and dug into the bed of a frozen lake. At this point, the game took a turn for the Oglaf...

The dwarves, eager that their adventuring guests tell stories of generosity and improve the prestigue of the clan, held a feast in their honour. The elf Eleanor thought this a trap of some kind and insisted on staying in the stables, eating his own travel rations (for fear of poison) and talking to a donkey - in the hopes of learning the nature of the dwarven duplicity.

The dwarves would have been slighted, but they expected nothing less of an elf and just nodded amongst themselves about the alien ways of elves and why their kind has never been particularly liked. They brought out a meal to the elf, which was ignored.

After the cleric made the ladies faint with their 'gun show'; the dwarves asked them to share the stories of their travel. The party warned the dwarves of the approaching zombie horde only to be surprised by the eagerness of the dwarves to have their mettle tested by a real siege. The dwarves asked that the adventurers go east to a human settlement that traded with them - to ensure they survived they apocalypse.

Meanwhile, Ar decided to 'upgrade' their thieves tools... by breaking into the Toolsmith's workshop during the start of the feast. The irony was lost on no-one. They returned later, and joining in the festivities. By the time the burglary was discovered everyone was fairly drunk and the only one who had not attended the feast, an elf no less, was the obvious fit for the crime!

The elf claimed the donkey as an alibi, informing the incredulous dwarves that they had spent the entire evening talking. The donkey had no words to defend the elf. The dwarves had the elf taken away to the prisons as a suspect - delivering a speech about how the elf sullied the human's honour with his fae ways. As he was taken away the elf asked the donkey what he thought of this injustice; the donkey grunted 'sucks to be you' in its beast-tongue.

The party... including the real thief... was hired, to find the tools and discover evidence as to who took them. After some brainstorming to possible thieves that totally weren't the party the Cleric had to explain that ghosts were in fact real.

Some time later the dwarves were paying the Cleric to perform a fake exorcism. Despite being a 'dark' cleric they awed the locals with a display of hedge magic and pyrotechnics - igniting a pentagram of 100 candles with only a word. Demanding the spirit leave this place in the name of Janus, the two-faced master of portals.

The dwarves agreed 'what a brilliant night'.

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