Previous houserules on giving special properties to the different damage types didn't work how I wanted; tended to be too much of a pain to remember; plus I was not happy with how slashing worked at all. I've meditated and decided on some slightly simpler ones...
| Damage Type | Special Effect | 
| Slashing | On a confirmed critical receives a +2 bonus to damage. | 
| Piercing | Cannot be reduced below 1 by Armour Resistance. Does not cause stunning on Wound Point loss. | 
| Bludgeoning | +2 to Fort save DCs to resist stunning on Wound Point loss. | 
No comments:
Post a Comment