Previous houserules on giving special properties to the different damage types didn't work how I wanted; tended to be too much of a pain to remember; plus I was not happy with how slashing worked at all. I've meditated and decided on some slightly simpler ones...
Damage Type | Special Effect |
Slashing | On a confirmed critical receives a +2 bonus to damage. |
Piercing | Cannot be reduced below 1 by Armour Resistance. Does not cause stunning on Wound Point loss. |
Bludgeoning | +2 to Fort save DCs to resist stunning on Wound Point loss. |
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