Monday 28 September 2015

Fantasy FATE, Generic and Custom Fantasy Races

Character's may optionally choose to belong to a fantasy race. Normally, each such race is described by two aspects: High-concept (or 'hat') and Trouble. The High-concept and Trouble functions identically to that of a character.

Optionally, a more involved race can receive an additional Aspect in exchange for an additional Trouble.
Elf

Example Races

Human
High-concept: Human
Trouble: Human

Elf
High-concept: Immortal
Aspect: Naturally Magic*
Trouble: Haughty
Trouble: Vulnerability to Alchemical Cold Iron

Half-Elf
High-concept: Natural diplomats
Trouble: Caught between two cultures

Dwarf
High-concept: Resistant to Magic
Trouble: Never Forgets a Grudge

Half-golem
Orc (and Half-Orc)
High-concept: Brutal Fighter
Trouble: Uncouth Thug

Half-Troll
High-concept: Regenerating
Aspect: Strong
Trouble: Huge
Trouble: Slow-witted

Goblin
High-concept: Cunning Survivor
Trouble: Small

Drow
High-concept: Scheming Poisoner
Aspect: Underground Adaptation
Trouble: Daylight Blindness
Trouble: Vulnerability to Alchemical Cold Iron

Half-Golem
High-concept: Mechanically augmented body
Awakened Construct
Trouble: Abominable

Awakened Construct
High-concept: Machine
Aspect: 'Harder, Better, Faster, Stronger'
Trouble: Built for one purpose
Trouble: Property of... ('If found please return to...')

Undine
High-concept: Amphibious
Trouble: Hydration Loss

Fiendish
High-concept: Devil/Demon-spawn
Aspect: Unholy Magic*
Trouble: Fiendish-appearance
Trouble: Vulnerability to the Sanctified

NB: * indicates this Aspect grants permission for the Wizardly Magic extra.
Fiendish

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EDIT(29/09/2015@01:24): Added Fiendish. Clarified that certain aspects grant Permissions for the Wizardly Magic Extra.

EDIT(29/09/2015@01:58): Added 'mood-board' images for the more unusual races.

EDIT(29/09/2015@02:37): Gave Trolls a second Aspect and Trouble.

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