Wednesday 3 April 2013

Iconic Marksman

So someone suggested building a Marksman using my featchain at some iconic levels.
Source indeterminate


Iconic Marksman, Level 1

Human Fighter 1
Attributes
Str 9, Dex 18, Con 13, Int 14, Wis 12, Cha 11
BAB+1, CMB+0, CMD 14
Initiative +4; Perception +2
Defense
Wound Points 13, Vitality 11
Armour Resistance nil.
Armour Class 20 - Touch 20, Flatfooted 10 (Dex +4, Class Defence +6)
Fort +3, Refl +4, Will +1
Offense
Arquebus /w Taking Aim & Deadly Aim, +6 - Damage 1d10+3 piercing + 1d6 precision, Crit 19-20.
Other
Skills: Intimidate 1 (+4), Craft alchemy 1 (+6), Perception 1 (+2), Survival 1 (+5)
Feats: Marksman, Master Marksman, Deadly Aim
Class Features: Fighter Proficiencies
Gear: Arquebus, 50 shot and powder, Bayonet, 1x Potion of Cure Light Wounds, 43 gold pieces

Iconic Marksman, Level 6

Human Fighter 6
Attributes
Str 9 Dex 21 Con 13 Int 14 Wis 12 Cha 11
BAB+6/+1, CMB+5, CMD 20
Init +5; Perception +7
Defense
Wound Points 13, Vitality 43 (avg)
Armour Resistance nil.
Armour Class 24 - Touch 24, Flatfooted 11 (Dex +5, Class Defence +8, Deflection +1)
Fort +6, Refl +7, Will +3 (+5 vs Fear)
Offense
+1 Arquebus /w Deadly Aim & Marksman +14 - Damage 2d10+7 piercing + 2d6 precision, Crit 17-20.
Other
Skills: Intimidate 6 (+9), Craft alchemy 6 (+11), Perception 6 (+7), Survival 6 (+10).
Feats: Marksman, Master Marksman, Deadly Aim, Point Blank Shot, Crack Shot, Point Blank Shot, Precise Shot, Sniper.
Class Features: Fighter Proficiencies, Bravery +2, Weapon Training (Firearms) +1, Armour Training +1.
Gear: +1 Arquebus, 50 shot and powder, 2x Masterwork Dragon, Masterwork Bayonet, Gloves of Dexterity +2, Ring of Protection +1, Handy Haversack, 3x Potion of Cure Moderate Wounds, 437 gold pieces

Iconic Marksman, Level 12

Human Fighter 12
Attributes
Str 9 Dex 24 Con 14 Int 14 Wis 12 Cha 11
BAB+12/+7/+2, CMB +11, CMD 29
Init +7; Perception +13
Defense
Wound Points 14, Vitality 92 (avg)
Armour Resistance 4, Spell Resistance 13
Armour Class 27 - Touch 20, Flatfooted 24 (Dex +7, Class Defence +10, Armour Class +9, Natural +3, Deflection +2, Dodge +1)
Fort +10, Refl +9, Will +5 (+9 vs Fear)
Offense
+1 Flaming Arquebus of Shocking Burst /w Deadly Aim & Marksman, +21 - Damage 3d10+12 plus 3d6 precision plus 1d6 fire plus 1d6 electric (plus 1d10 on a crit), Crit 17-20.
Other
Skills: Intimidate 12 (+15), Craft alchemy 12 (+17), Perception 12 (+13), Survival 12 (+16)
Feats: Marksman, Master Marksman, Deadly Aim, Point Blank Shot, Crack Shot, Point Blank Shot, Precise Shot, Sniper, Focused Shot, Weapon Focus (Arquebus), Far Shot, Dodge, Weapon Specialisation (Arquebus).
Class Features: Fighter Proficiencies, Bravery +4, Weapon Training (Firearms) +2, Weapon Training (Spear) +1, Armour Training +3.
Gear: +3 Breastplate of Spell Resistance, +1 Flaming Arquebus of Shocking Burst, 50 shot and powder, 2x Masterwork Dragon, Masterwork Bayonet, Gloves of Dexterity +4, Amulet of Natural Armour +3, Ring of Protection +2, 998 gold pieces.

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