Tuesday 26 March 2013

Belphegor's Quest, Prologue

A couple of newbies to tabletop cornered me to GM for a couple of hours on the promise that, were this to become a full campaign, they would secure a third player for future sessions. The characters were premade by me (for expedience) and names have not been settled for the characters yet as it's been of little importance to the story so far...

The occultist human priest and the elven wayfaring mage reached the varangian settlement on the edge of frozen Jotenheim. The cleric was seeking a haugr deep in the tundra and for pay as guide the wizard had promised his good relations with the Jarl and the use of the settlement as a stop-over to replenish supplies and rest for the final leg of their long journey.

All in the village were dead, huddled deep within the meeting hall and watched by the corpses of their militia.

Following the tracks they came across a dark cave. The wizard crept in, slowly, finding goblins within. A plan was hatched to set a fire at the mouth of the cave and bring silent vengeance to the goblins for the sacking of the village.

Looking through the remains of the Goblin's hovel in search of the provisions they desperately needed they found no dead Goblins - they had passed through a fake wall in the cave into a man made passage.

Avoiding the goblin traps they passed through a rotten, abandoned, cellar and up stairs to a wooden door - separating them from the scared Goblin voices they hear waiting within.

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